10 Things You Didn't Know About Morrowind (2024)

The Elder Scrolls as a franchise may be popular in part due to Oblivion, Skyrim and The Elder Scrolls Online, at least in recent years, but its beginnings are with Arena, Daggerfall, the infamous Redguard and Morrowind.

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Morrowind is what ushered in the age of 'modern' Elder Scrolls, a divergence from the engine of old and a welcoming embrace to the newest of technology. It is one of the most detailed games in the series and has its fair share of trivia, and so in this list, we'll be delving into ten things that you may not have known.

10 Jiub Killed All The Cliffracers

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The first face that you see when you enter the world of Morrowind is Jiub, a fellow prisoner. For context, before jumping into this story, due to a coding error, the Cliffracers became far more common in the province of Vvardenfell, which Bethesda utilized to create some interesting lore for our friend and compadre.

Following the events of Morrowind, Jiub slaughters the Cliffracers, gaining fame for ending their plague on the Dunmer country. Later on, in Oblivion, we find his head in Kvatch, indicating that he has died in the crisis, and then, in Skyrim, he is in the Soul Cairn in the Dawnguard DLC.

9 The Oblivion Crisis Was Teased

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In the Tribunal DLC of Morrowind, the next game, the famous and beloved Oblivion, was actually teased, indicating that they knew what the sequel would be. Not many noticed this at the time, but in retrospect, it has become evidently clear.

Eno Romari remarks that, at the end of the era, "the gates of Oblivion will open," which is a fairly blatant reference to the Oblivion crisis, in which Mehrunes Dagon invades Tamriel via gateways, which marks the end of the era. He adds that the "coming age will be a time of horror," which is true, given the fall of the Imperial Empire, the rise of the Aldmeri Dominion and the return of Alduin that all follow.

8 The Corprus Disease Was Going To Gradually Spread

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In the game, there is a lethal disease known as Corpus, which actually serves to give the player some semblance of immortality, due to quest shenanigans. Nonetheless, this plague is harmful to everybody else.

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Originally, this was intended to be much more blatant, as the disease would visibly spread across Vvardenfell, ruining towns and cities, causing untold damage as it grew. This was unfortunately never realized, but the concept is an intriguing one that Bethesda hopefully reutilize down the line. It would've made Morrowind feel even more alive, ironically.

7 The Ancestral Tombs Have Living Family Members

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There are a plethora of ancestral tombs in Morrowind, with named deceased and plenty of loot for brave grave diggers who wish to power through the ghost-infected paranormal dungeons riddled with traps to stop family from being desecrated.

Bethesda didn't stop there, however, as they implemented a very interesting detail that adds depth to each of these tombs, which is that there are living relatives to the deceased buried in these locations that can be found across Vvardenfell.

6 Morrowind Was One Of The First Multi-Platform Western RPGs

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In the early days of western RPGs, such as with Elder Scrolls' own Arena and Daggerfall, the genre found itself strapped to PC, as trying to make the leap was too arduous a task, even for FPS titles such as Doom which had to be massively downgraded to work.

As such, Morrowind was one of the pioneers as it launched for Xbox, making it one of the first multi-platform western RPGs, alongside other classics such as Knights of the Old Republic. You can likely find an old copy of Morrowind for Xbox in second-hand stores.

5 Dagoth Ur Was Originally Going To Be Joinable

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The main villain, leader of one of the most sinister and eerie houses in all of Vvardenfell, Dagoth Ur, was originally intended to be joinable, in that the player could usurp their place as a hero, working alongside Vivec, to join the forces of evil.

Ultimately, this didn't see the light of day, but the concept of an evil ending is something that will hopefully be brought to fruition in Elder Scrolls 6, as the series hasn't embraced villainy quite like the early Fallout games just yet.

4 All Of Morrowind Was Intended To Be Playable

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Despite the title of the game being Morrowind, you can't actually access the mainland, only being able to explore Vvardenfell and, through the DLC, a singular city in the actual province of Morrowind alongside Solstheim.

However, in the original vision of the game, the entirety of the province was fully intended to be playable, including both Morrowind and Vvardenfell. The map would've been enormous, competing even with Daggerfall's gigantic size.

3 The Richest Merchant In The Game Is A Mudcrab

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There's a lot of merchants in Morrowind who have wares ready to be perused, and haggling is a major part of the experience, as there's nothing quite like selling off that Daedric artifact you found just so you can buy some nice shoes for fashion purposes.

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However, when you're selling off a bulk of stolen (or legally acquired) treasure, you tend to have to hop around merchants due to them not having the funds, but luckily, Bethesda included an incredibly rich salesman in the game. The catch? He's a mudcrab.

2 Wormgod, A Developer, Left His Username On The Dwemer Pipes

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One of the developers went by the name Wormgod on the game's forums and he left a little bit of himself in Morrowind, keeping his legacy alive and his username known all of these years later.

How did he do this? Well, there's some incredibly obscure and hard-to-read text on the pipes in the Dwemer ruins and some internet sleuths found out that it read 'Wormgod', referencing one of Bethesda's developers.

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In the world of The Elder Scrolls, there are fictional months and days, with some reference to the real world, such as Mondas, but in Morrowind, one of these months was strangely absent, which is likely an oversight rather than intentional.

In all games but Morrowind, the month of Morning Star is present, but for whatever reason, it was left out in the third main installment of the series - perhaps the Cliffracers got to it: who knows?

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10 Things You Didn't Know About Morrowind (2024)

FAQs

How many hours does it take to get 100% Morrowind? ›

When focusing on the main objectives, The Elder Scrolls III: Morrowind - Game of the Year Edition is about 47 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 356 Hours to obtain 100% completion.

Who is the oldest character in Morrowind? ›

Divayth Fyr

This character takes on the appearance of a Dunmer, but he was born a Chimer, the golden forerunners of the Dark Elves of modernity. By the time of Morrowind, Divayth Fyr claims to be 4,000 years old.

Can you get all skills to 100 in Morrowind? ›

Maximum Level[edit]

Once you have reached 100 in all Major and Minor skills, you are at your character's maximum level, which varies depending on a few different factors.

What is the main goal in Morrowind? ›

The player is tasked with uncovering the prophecies regarding the Nerevarine and to fulfill them to finally defeat Dagoth Ur and his Sixth House cult.

How much bigger is Morrowind than Skyrim? ›

Skyrim is much larger than Morrowind, more than doubling that game's size at 37 kilometers (which doesn't include the impressive verticality of the fifth Elder Scrolls title). Some of that space is water and mountains, but nearly all of the landscape has something for players to discover.

How many years is Morrowind before Skyrim? ›

The short answer is that Skyrim takes place 200 years after Oblivion and 206 years after Morrowind.

Can you get a wife in Morrowind? ›

You can now have a spouse in Morrowind. You can marry any race or gender. There are four ways to get married. Two of the ways is through the Tribunal Temple or Nine Divines which is what you will do most of the NPCs.

What race is from Morrowind? ›

Tamriel comprises nine provinces, each of which is dominated by a distinct race: Black Marsh is home to the Argonians; Cyrodiil is home to the Imperials; Elsweyr is home to the Khajiit; Hammerfell is home to the Redguards; High Rock is home to the Bretons; Morrowind is home to the Dunmer, or Dark Elves; Skyrim is home ...

What is the real name of Morrowind? ›

Morrowind, formerly known as Resdayn, Veloth, Dunmereth, or Dwemereth, is a province in the northeastern corner of Tamriel. It is divided into two main parts: the mainland, and the island of Vvardenfell, which are separated by the Inner Sea. In 4E 16, Solstheim was ceded to Morrowind by the Nords.

Does luck do anything in Morrowind? ›

While Luck generally does not affect the quality or quantity of results when using skills, it does affect the chance of success when attempting skill-related tasks, including: casting a spell, crafting a potion, enchanting an item, lockpicking, negotiating a price with a merchant, repairing items, and sneaking without ...

Is there a level cap in Morrowind? ›

There is no official level cap, but there is in practice, in the patched version at least. Only your major/minor skills count toward leveling up. Once those are all maxed out, or when all your attributes are maxed out, you're done.

What is too high for a bounty in Morrowind? ›

If you have a bounty of 5,000 or more gold, you have earned a Death Warrant. You no longer have the option of paying it off or going to jail; guards will attack you on sight, and you will have to go to a Thieves Guild member and have them remove it.

What is the most powerful house in Morrowind? ›

House Redoran became the eminent power in Morrowind as a result of their distinguished military and domestic leadership during the Oblivion Crisis, Red Year, and Argonian Invasion, taking the position as leaders of the Grand Council.

Who is the main villain in Morrowind? ›

Dagoth Ur, known as Voryn Dagoth in life, Awakened Lord of the Sixth House, Lord Dagoth, and Father of the Mountain to his followers, and whom Vivec would later come to call The Sharmat, was a powerful Chimer lord and Lord High Councillor to House Dagoth, and is the main antagonist of The Elder Scrolls III: Morrowind.

What destroyed Morrowind? ›

After the device was destroyed, Baar Dau fell from the sky and crashed into Vivec City. This resulted in a chain reaction of events that caused Red Mountain to erupt, laying waste to Vvardenfell and covering a large portion of Morrowind in ash, with many Dunmer dying in the carnage or losing their homes.

How long does it take to 100 percent runescape? ›

Powered by IGN Wiki Guides
Single-PlayerPolledMedian
Main Story3886h 39m
Main + Extras32500h
Completionist35594h 33m
All PlayStyles92500h

How long does it take to level up in Morrowind? ›

In order for your Morrowind character to increase in levels, your character must increase in a Major or Minor skill 10 times. This can be any combination of Major and Minor skills, so long as they have been increased a total of ten times.

Can attributes go past 100 in Morrowind? ›

The base value of a primary Attribute can't be increased above 100 by leveling, but it can from various effects (e.g., spells, enchantments, and potions) without this restriction.

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