Maximum hit is a term used to describe the highest amount of damage that can be inflicted in a single hitsplat.
While using Melee, Ranged, Magic, and Necromancy, a player's maximum hit is 30,000.
Damage in RuneScape is stored as a short
type integer, giving a maximum value of 32,767; however, round numbers are preferred, so the last digits are typically truncated, resulting in 32,000 or 32,500 maximum damage dealt. The acidic spider summoned by Araxxor is an example of a creature that can hit this limit.
Tuska's Wrath can deal a maximum hit of 15,000. This damage can be reached if it is used against a monster that is currently a player's slayer assignment, although there are certain monsters immune to it.
The boogie bow could hit a maximum of 1,000,000 on the Party Demon, although this was merely a special event to commemorate 200 million accounts made in RuneScape.
Specific monsters may have damage caps limiting the player's maximum hit on them.
Contents
- 1 Historical
- 2 Monsters
- 3 Gallery
- 4 Update history
Historical[edit | edit source]
Prior to the 2024 combat update, the maximum hit when using Magic, Melee or Ranged was of 10,000 (or 12,000 with a critical hit). This could be increased to 15,000 with Erethdor's grimoire, and even further with Smoke Cloud. On 4 March 2024 the maximum hit for all three styles was normalized to 30,000, matching Necromancy's maximum hit.
After touching the Stone of Jas during Dishonour among Thieves, the player was capable of dealing up to approximately 25,000 damage to the various apparitions with any combat style.
Prior to the Evolution of Combat, the maximum hit was 3,000 on an enhanced ice titan or ice demon during Ritual of the Mahjarrat.
The ruby bolts (e) had a special effect that removed 20% of the opponent's current life points capped at 10,000 or 12,000 with a critical hit (at the cost of 10% of the player's own health). Enhanced ice titans and ice demons both have 15,000 life points, and 20% of that is 3,000. Note that the special effect of the bolts is not affected by equipment bonuses and Ranged level.
Prior to this, the maximum hit was 2,000 on an Avatar of Destruction or Avatar of Creation from Soul Wars (10,000 LP), or the Decaying avatar during Nomad's Requiem.
Monsters[edit | edit source]
The maximum hit of a monster is the highest amount of damage that a monster will inflict for a given attack style. If a player is hit by this monster, the player will receive damage up to and including this amount. There are certain ways to reduce the amount of damage through protection, such as prayer.
The lunar spell Monster Examine may be used to identify the max melee hit of a monster. If a monster does not use melee attacks, and only attacks with ranged or magic (such as Dark Wizards), then it will display the monster's max hit with the attack style it uses. Monsters with more than one attack style (ex. melee and magic), may have two different maximum hit levels, one for each attack style. This information is useful for players that can protect from a certain style of attack with prayer.
Monsters have a certain fighting style too, making them more or less effective versus what you are wearing and using during combat.
The current highest monster maximum hit against players is performed by Nex: Angel of Death, who can deal 75,000 damage to a player with her True Blood Sacrifice after three blood reavers with maximum life points reach her.
Telos's "So Much Power" attack, if used at 4000% enrage, deals 49,995 damage.
The current highest monster max hit of a monster on another monster occurs in the final cutscene of Ritual of the Mahjarrat, where Azzanadra damages Lucien for 18,899 and 9001 damage while infused with the power of Zaros. Outside of cutscenes, Lucien is capable of hitting the damage cap of 10,000 repeatedly on Wahisietel. During the Battle of Lumbridge, Saradominist colossi and Zamorakian siege beasts were able to hit 32,000 on each other, although they are no longer in-game.
During Fate of the Gods, after surviving Mah's nightmare, she will destroy every Muspah in the arena, potentially dealing 20,000 damage to them.
Insulting Jas during Sliske's Endgame causes her to deal 32,000 damage to the player, killing them instantly.
Prior to the Evolution of Combat, the highest monster max hit against a player was 1,757, from Nomad against a player in full Torva armour with 99 Constitution using his Disintegrate attack (Pernix or Virtus would have soaked some damage). The highest monster regular hit however, was TokHaar-Jad, who had a max of 1,014 with all three sides of the combat triangle. During the quest Ritual of the Mahjarrat, Lucien could also be seen regularly hitting over 1,500 while fighting with Wahisietel. The Sea troll queen managed to deal 254 (2540) damage to the Wise Old Man, although this later became 2345. Additionally, Jadinko guards would instantly kill any Mutated jadinko baby that hatched for 1270 damage.
Gallery[edit | edit source]
A player dealing the maximum possible damage using Shatter
A player dealing the maximum ranged damage (before the combat update of March 2024)
A player dealing the maximum magic damage (before the combat update of March 2024)
The highest ranged damage dealt by a monster
Azzanadra using the power of Zaros to hit Lucien for 18,899 damage
The old style for a hitsplat, with damage number still following the Legacy system
Update history[edit | edit source]
This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
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